The Everlight Charter
Gavrosh's Month of Abadius 4712
Wouldn’t you know it, that when all we wish to do is head to our homeland, we would be beset by monsters of all kinds. Taking shelter for the night at a cottage whose occupant seemed to have just recently been abducted by trolls, we were awoken in the night to three of their kind attacking. We were able to route them, and destroy all three. Upon leaving we followed the tracks for awhile and then broke away from them when they veared in a direction not our own. Maul-Kar soon found an Ogre awaiting to ambush us, and when we sprung the trap, there were actually several Ogres and one Ogre Magi. I find it curious that all these creatures are so well prepared to approach us from our flanks. The Worg riding Goblins, Orcs on the road, Trolls in the night, and Ogres on the bridge all took advantageous positions prior to our conflict. Varick protected the innocents from several Ogres while Rorsh and I cleared the Ogres from across the river and kept the Ogre Magi busy. We finally managed to route the Ogres, but Maul-Kar was sevearly wounded and almost abducted, but I managed to blind the Ogre and Rorsh ran it down. We are now back on our way to Brevoy. Hopefully the rest of the trip will be uneventfull.
We have reached the town of Argolas, finally civilization. We all settled into the tavern for some respite from the cold. Varick and I decided to seek out the wizards tower to find some assistance in sending a message to Johan Klinesmen about the tools. But we first wanted to warn the town of the possible impending doom from the evil army attacking the fort. The guards of this town are corrupt, just as most guards in this world, always looking for a handout or bribe. They would not hear our message. One of these days, I’m going to just kill a guard who asks for a bribe. There was no one in the wizards tower to recieve us even after waiting for near an hour. Very weird. So we returned to the tavern to see a few people fleeing it screaming “They’re killing them”. So we ran inside to assess the situation. Maul Kar was no where to be found, and a blind Rorsh was swinging wildly at several assailaints who were surrounding him. I immediatly blasted the group with glitterdust in an attempt to even the fight up a bit, while varick entered and engaged the mages. After a short melee, a badly wounded rorsh attempted to reposition himself next to us, only to be cut down in the attempt. I ran past everyone to get to him, and if I had not healed him in the very instance, he may very well have died. Some invisible wizard spoke to me, saying he was my friend, poured a potion down Rorsh’s throat, then broke the guard captain from an apparent enchantment.
Apparently the invisible wizard in the room was the one that the assalaints were after. Eldanost explained that the head wizard in town hadn’t been heard from in some time, so he was sent to check up on him. He had heard of a couple of us before and knew Sciferous, so he knew we were people of good character.He needed us to go with him into the tower. I told him we needed him to send a message for us of an urgent matter. He wanted that to be the payment for us escorting him through the wizards tower. You would think he might actually be a little grateful that Rorsh risked his life for him without thought for himself and offered to perform the sending in thanks. But it seems that greed is an elven emotion as well. So now we have to brave this damn wizards tower, warded to all hell, without the ability to loot anything we find, and no reward except the sending(which is contingent upon Eldanost surviving, as is our survival). Not to mention that in all this time in Numeria, I don’t seem to have gotten anymore skilled in my craft. Like something is blocking my progression, and I know I have so much yet to learn. We have been hemoraging wealth like a stuck pig. Rorsh lost his magical hammer and shield, along with the rest of most his gear. Clash died in the caves leaving his Armor, Sword, and all his coin and other valuables down there. Wolfgang was sucked up in the storm and lost to us, his pack as well. My wand is down to 10 charges, which is 20% of its value of 1500, meaning 1200 gold coins of its value have been used up. Varick has been broke since he joined us, that poor Paladin has survived off his Goddesses grace, and my charity. We have killed countless Orcs, Daemons, Trolls, Ogres, and henchmen with little to no coin for the deed. This last year has been more taxing than ever, and I am no more richer or skillfull now than I was then. I started on this quest to prove to Alabaster that I could change from my outlaw ways. Along the way we discovered that there was potential to create for ourselves a place where the good people could flourish. Alabaster is dead, and I say now that I have most assuredly arrived upon a place of redemption to myself, to my father, and Alabaster, and to my God. But the more of this world I see, and interact with in order to keep this dream alive, the more I find myself wanting to do terrible things. And what is more enlightning, is that I no longer find myself with reservation to these desires. The people in this world have gnawed at my every nerve, and very few if any have soothed them. I live by a very simple code of conscience, and expect the same from others. The more that people exhibit a willingness to disregard, belittle, or not live up to it, especially people in power and those that are supposed to be friends, the closer I draw to no longer dealing with these situations with restraint and composure, and shall handle them in a way that will remedy the situation once and for all.